Inside Out and Back Again Cliff Notes

The Forest

Yous're in the wood. Start to walk the merely fashion you lot can walk: correct. Jump over the guardrail and brand your fashion past the truck that pulls abroad. You'll brand some noise that will alert some guards but past the truck. Stay subconscious behind the object until the guards walk away. Once you reach the wall that is too loftier to jump over, printing B (or X) past the refrigerator. That will tip the object. Slide it closer to the wall to use it as a step to reach the elevation.

Caput downwards the cliff to notice a gap with some other wall that is as well alpine to climb. There's a moveable box at the base of the cliff y'all just came downward from. Elevate the box into the gap to jump up the wall. Once you striking the water, don't stop moving frontwards. A dog will start chasing you from the background. Continue trucking frontwards and jump the gap at the last 2nd. You'll grab some vines that you can climb the peak of the opposing cliff.

The thought here is to stay out of sight. In the next section, a truck will effort to smooth a calorie-free on yous. Continue running forward until yous attain a ledge. As soon as you drop downwards, head left to stay hidden from the light. Expect until the car passes to move forward.

Adjacent, yous'll pass a car with its headlights shining directly at the screen. You're going to have to book it from here. Keep running forward and be sure to jump the log then you don't trip. When you reach the cleaved downwardly auto in the groundwork, stop for a cursory moment to let the moving car pass. Another guard will hop out of that car and start chasing you. Keep running until you slide downwards the hill. They won't follow past that point but will keep shooting. Simply keep moving frontward. At present a bunch of dogs are on your tail. Run from them, and jump off the cliff into the water.

In one case yous're in the water, don't swim on the surface into the spotlight. Y'all'll exist shot on sight. Swim downwardly and the the left to observe a hidden cave. Exist sure to get to the surface quickly since you lot can't concord your breath very long. You'll see a large plank. Printing B to tip information technology. Now you lot tin can attain the strange generator on the other side. Press B to deactivate it and collect 70 gamerscore. Swim out of the cave and nether the spotlight to get out of the water.

The Farm

Make your style out of the cornfield and admire all the chirping chicks that follow yous. Climb the rope at the stop of the path and swing into the open up window. Inside the befouled, you'll find some machinery. Pull the starter by the wheel a couple times to get it running. And so caput all the way to the left to open the door to let the chicks in. The goal is to go the box down from the rafters. With the chicks on your trail, run all the way to the right and wait until they come across you there. Then run back to the lever. That lever will activate the blower, which sucks upward the chicks and spits them at the box on the rafters, knocking it down to your level. Don't worry, the chicks are all fine. Use the box to movement to the next area.

Jump off the roof of the edifice. Make sure yous striking the wagon full of pillows to cushion your fall. Push the wagon upwardly to the wall in front of you to climb it. You'll pass two pigs that appear to exist dead. I springs to life and starts chasing y'all. Bound it to avert being trampled to expiry. Keep leading it over to the right where information technology will break the wall of the side by side building to grant y'all access.

The pig will still be waiting for you when y'all go in. Keep jumping it, but lead it to the right where it will run into a wall. Once it's mazed, press B and pull the worm out of its backside. This will go it to stop charging. Drag the docile pig to the hanging wire. Bound on the grunter to reach it. Jumping to this object allows you to control the creepy human husks in the background. There are four of them. Get them all to the basis level and lead them to the gate separating them. Bring two of them to the gate and press B to attach them to it. Then pb the two from the other side to the aforementioned gate. Printing up while holding B to open it. Once they're all together, pb them to the right. Pull the structure to the far right to drop a ramp for your graphic symbol. Disconnect from the contraption by pressing the down management and A. Walk forward to find a door. Press B and upward to open it.

Next up, we have a carriage attached to a gear system that controls the length of a chain. Push the wagon all the way to the right to drib the chain low enough to grab. Climb up the chain. Once you're at the pinnacle, swing to the right and jump off. Open up the window with B and upward.

Laissez passer some more chicks that will wing away when yous get to close. Keep running correct until you find a ladder. Climb it and bound off before you get to the summit. You'll see a hanging plank that you can turn to the left or right. Swing information technology to the the correct and printing the lever to the left of the plank. Raise the plank to the pinnacle. Now climb to the pinnacle of the ladder, jump onto the plank you lot just moved and spring to the ledge above the lever. Head left to the condom fastened to a rickety plank. If you think that plank tin hold the safe, recollect again. It will break and kill yous if you're standing on information technology afterwards y'all push it off. Push the safe and so run right to avoid falling to your death. Head dorsum down to find the hole in the ground made by the falling safe.

Driblet down into the hole. To the left, yous'll run into a metal grate. Pull it open to reveal another strange power generator. Destroy it with B. Head dorsum out and to the correct. Y'all'll find a lever and another mind control device. Spring into it from the ledge to the right. The object is to get the two man husks in the background so they're standing on the two platforms at the same time. Use the lever that controls the door to sync them up. It's like shooting fish in a barrel to overthink this part. Go both husks on the right side of the door. Put them on opposite ends of the room with the door closed and walk them into the two platforms. This opens the door to the next area.

The City

If you played Limbo, you'll remember sequences like the side by side 1. Slide downward the slanted roof and bound off before you attain the bottom to grab a pipe on the opposite side of the gap. Don't climb to the top of the pipe just nevertheless. Leap down and to the left and descend a ladder to find another strange power generator. Destroy it and climb support and leap to the pipe.

Cross the wooden plank, which will suspension and drop you down into the side by side room. Bound the gap to the correct and climb down the pipe on the correct side of the building. Printing B and hold back to remove the wood from the doorway. Slide downward the hill to observe a ladder that doesn't quite atomic number 82 to anywhere. You lot can't jump to the right at the summit to get where you need to become. At the bottom, tilt the ladder to the right. Now you can climb to the ledge to move forward.

Next up nosotros accept a room with ii robot-type devices in the background, an elevator to the correct and a lever to the left. Run to the right to open the lift before hitting the lever. With the elevator open, pull the lever that activates the robot spotlights. You want to achieve the elevator without beingness seen. Stay out of the spotlights by hiding behind the pillars at the right moment. Accomplish the lift on the right and press B to actuate it.

Once you reach the top, head right and cross the plank with the pigeon on information technology. It may look like it'southward going to break, but information technology won't. Walk into the window to enter what looks to be an attic. The floor beneath yous will break, and you'll fall into a line of husks. You take to act similar one of them. Continue to movement in line. Walk when they walk and stop when they stop. You'll attain two rectangles. You'll have to jump in unison with the other husks when inside the showtime rectangle. In the second, yous'll have to plow to the left, and then turn to the right. This doesn't have to be performed in perfect unison. Do this successfully to enter the next room. Somewhen you'll come across a baby-sit with a canis familiaris. The dog knows you aren't like the other husks. Once the guard shines the low-cal on you, run to the right and jump off the platform through the glass window.

That dog will still exist on your example in the next room. Before jumping up to the platform on the right, look until the dog chases you lot to the lower level. Once information technology heads to the lower level from the background, jump to the platform. The dog tin can't climb the ledge. Bound onto the listen control device and take the husk above you push button you to the right. Drop down on the box beneath. Y'all're going to have to go the box to the switch that allows the husk above to go along to the right, but you too take to exist able to reach the mind control device. Here'southward the fundamental: Drop downwardly to the higher platform on the left rather than dropping down on the box. Push the box on the switch, then head back to the listen command device.

In the next room, yous have a large bridge and the husk above you. There's another platform switch that opens a door on the right. Take the husk push all the mode to the right. So make the husk jump on the box that controls your movement and upwardly to another listen control device. Now you're controlling a husk that is controlling some other husk. Information technology's huskception! While the husk is in the listen control device, take the 2d husk push you lot back to where it's rubber to fall out of the mind control device. Before you disconnect, have the husk jump to the platform switch above. Then disconnect and reconnect. The second husk will stay on the switch and the first husk will exist asunder and will exist able to march you forward.

In the final husk room, in that location's a square floor below yous and a lever at the husk'southward level. Have the husk move you to the left side of the foursquare floor. Then accept the husk pull the lever that opens the floor. When the floor is completely opened, disconnect and fall into the floor. In that location'southward water below it, so you won't dice.

Now that y'all're in the h2o, you'll need a platform to bound off of to scale the wall on the right. Discover the wooden pallet beneath the water and pull it to the top. Pull information technology all the mode to the right to get to the side by side area.

The next serial of rooms has two buttons: one makes the water level rise, another makes the water level fall. Bleed the water to open the door to the next room. Then, hitting the 2d push to raise the water. With the water fully raised, swim down to the push and printing it to start the draining process. As the h2o is draining, swim quickly up and to the right to reach the high platform. Meet the next room and pull out the wooden pallet. Put information technology merely to the left of the door to the room you're in so you'll be able to jump to upwards to the concatenation when the water is raised again. Raise the water and do just that.

Slide downwardly the slanted roof, but beware of the spotlight. Getting caught is instant death. Hibernate under the shadow of the pipe to stay out of sight. You have to turn the creepo on the right to lower the cage, only the spotlight volition keep moving back and along. Run from under the pipe to the crank, give it a few clockwise turns and so head back to safety under the pipe when the spotlight gets close. Don't rush this department. It's easy to try to get one extra turn, or endeavor to jump the cage before information technology'due south fully lowered. Only wait until it's fully lowered before going for information technology.

Jump to the cage and onto the adjacent building to observe yet another spotlight of decease. Once again, stay out of sight. Once yous're between spotlights, head right and pull open up the hatch on the ground to drop inside the edifice and away from the spotlights.

Underground

Now that you're hole-and-corner you'll hear and run across a bunch of barking hounds in the background. Aye, they'll be coming for you eventually. Jump into the water and come out to the right. The domestic dog will start charging you lot from the background. Jump back into the water and the dog will bound in after y'all. You tin swim faster than the dogs. Pb the dog to the left then swim under it and back out to the right. Book it to the right until you're able to slide down the adjacent hill.

There are even more dogs waiting for you in the next area. Climb the fence to get away from them. They'll come up running around to endeavour to get you on that side, too. You demand to pull the wood from the doorway before they get you. Proceed climbing and jumping over the fence to the opposite side to keep the dogs away from yous. You have plenty time to pull off one piece of wood before the dogs get yous. Don't try to pull more than that. Once the door is articulate, run through. You will automatically block the doorway to keep the dogs from getting you.

Head forward to discover a lit room above a trunk of water. There's a guard only outside the room and a guard leaving a submarine in the water. Hibernate in the nighttime until they become inside the room, then have the submarine. Head all the way down. Hold A to do a charge maneuver to open the door at the bottom. Repeat the aforementioned move to break through the wood in the next room.

Underwater

At present you lot're in an enormous underwater room. Find a weak wall with light coming from it in the lower right part of the room. Break through and follow the path on the other side. Once you lot reach some other weak wall, smash it up with the sub. Caput to the top just above the at present smashed wall and exit the submarine. You lot can swim through the smashed wall, but the sub won't fit. Swim to the other side and climb the rope out of the water on the right.

At the height of the rope, press the push button to open a door. Three huge cylinders will curl toward y'all. Run abroad to the left and jump off the platform into the h2o to safety. Climb back up to the door that is at present open.

You're now outside in some greenish mural. Find the yellow box that looks like it's attached to a pole. Jump on the box and printing B. Information technology will crusade the box to bound. Ride the jumping box and jump off to the left. Run to the left, swing on the rope and into the window and printing the button in that room. That volition open up the door that allows the submarine to keep.

The water isn't high enough to allow the submarine pass through. Use the charge power, and it volition spring out of the water and through the doorway. Explore the new water surface area and find a door with a wooden plank on it on the correct. Flare-up through it.

Before y'all go along through the side by side door, at the lesser of the water, at that place's a crate that y'all tin push with the submarine boost. Push it out of the way to go along to another strange generator. Jump out of the sub and climb the ladder on the left. Jump into the mind command device and atomic number 82 the husk into the water. Line it up with the other heed control device that is too high to reach. Jump back into the submarine and use the sub boost to launch the husk into the other heed control device. Now head back up the ladder to the original mind control device to control the second husk in the groundwork. Now you can destroy the generator. Caput dorsum to the original room.

The next underwater room has a closed door on the correct and an underwater push in the middle. Accept the sub to the right of the underwater debris. Jump out and swim left to where the push is. Swim down to the button and actuate it to lower the water. So head back to the submarine. Exercise the boost maneuver to get inside the door that is only outside of the water. Burst through the door that is in the side by side room.

Now you're in another underwater room with a long-haired creature. Stay away from it. If it touches the sub, you're dead. Shining the light on it will keep it away. Call back of it like a Large Boo from Super Mario Earth. Look at information technology from time to time to continue it away. Head into the next room while keeping the creature at bay. There's a wooden ceiling that looks like it tin be broken. Don't smash it yet! The impact volition short out your light, and the animate being volition go you. At that place's another slice of forest to a higher place the door that separates the two rooms. With the creature on the left side of the wall and your submarine on the right, boost into the wood and it will drop a door trapping the brute inside the left room. Now you're safe to burst through the wooden ceiling. Head to the right, jump out of the sub, climb the hill and open the wood door at the finish of the path.

The Platform Puzzle

Walk forwards until you meet a lever that you can pull. This activates the power in this expanse and reveals a new puzzle. There's a husk continuing on a platform with the number 19 above information technology. It looks similar yous accept to find 18 other bodies to stand on that platform with it. Now that the power is back on, take the elevator you passed to the lower floor. Run to the right to find a plough crank. Crank it clockwise to lower the platform, assuasive y'all to leap off to the right. Pass the several husks continuing effectually and jump into the water. Swim down and to the right, but remember to come up up for air every in one case and awhile. It seems like a long swim, but you tin make it. Bound out and climb the hill. Spring on the ropes hanging higher up and swing across to the left. Keep running left until you get to the listen control device. It will break, and you'll fall, but the heed command device stays attached and functional! What a bonus! Now you tin can control the husks.

Lead the husks under the ladder that is besides loftier to achieve. They'll throw you lot up to it. Walk left to the turn crank and lower the platform so the husks can join you lot. Don't accept them up the elevator but nonetheless. Keep heading left past the elevator. You can move the large freighter on the tracks with the help of your husk army. Drag it under the pigsty in the ceiling. And so take them under the chain to the correct of the freighter and take them launch you up to information technology. Run left and fall through the hole in the ceiling onto the freighter. The husks will and then push y'all to the left and into the next area.

Bank check it out. 1 of those boxes that you lot tin pull will launch you to something college. The merely problem is, it doesn't launch you high enough. Pushing the cinder block onto the device weighs it down. So you have to actuate it, jump off and push the cinder block under it. Now jump back on the device, activate it and jump off to the right to reveal three more husks. Your numbers are growing. Lead them dorsum to the other group of husks and upwardly the elevator.

Stepping onto the numbered platform isn't quite enough. You all the same need 9 more. Have your husk friends all the way to the left to open a gate. There's room with a lever on a platform and some more husks in a mine cart in the background. Stand near the edge and leap into the artillery of your husks. They'll throw you across the gap and onto the platform with the lever. Pull the lever to strengthen your army. Unfortunately, the cart tin can't make it to the platform higher up it. Y'all have to pull the lever once for the cart to proceeds momentum, and then pull the lever dorsum to it raises the cart path loftier enough for the cart to reach the platform. Do information technology correctly, and you've just added a few more bodies to your regular army.

Merely four more than to get. At present take the elevator to the top floor. To the left, button the cage with the husks in it off the border. Don't worry, they'll exist fine. At present head to the correct. In that location's i lifeless husk on the ground that isn't reacting to your mind control device. The platform that requires the twenty bodies didn't say they had to be alive. Drag the body to the left and throw it off the edge to the platform below.

Take your husks dorsum down to the middle floor, choice upward your three husks to the left that were in the cage you lot pushed off and head back to the main platform that requires the 20 bodies. Drag the dead husk onto the platform.

Shockwaves

The door volition open now that 20 bodies are on the platform. The other side of that door is a dangerous identify. A huge shockwave will annihilate you if you get defenseless in information technology. Accept cover behind walls to avoid it. It'due south on a timer, then time your runs advisedly. Halfway through the walkway, there's a lever. Pull it to give y'all some actress cover. As soon as the shockwave hits, pull the lever again and run to the next embrace.

Once you've fabricated it across the walkway, you'll come to another lever and a ladder. The lever activates a spinning device that acts as embrace. Don't try to activate the device and and then stop it so that the comprehend is stationary. You need to proceed it moving and time your climb so that y'all are covered during the shockwaves. The shockwave should hit equally presently as you make contact with the ladder. Make sure the moving cover keeps y'all prophylactic. Then you should exist able to make it to the superlative of the ladder before the next shockwave. In one case that shockwave hits, leap down and the moving cover should protect you from one more shockwave. Later on you successfully make it by the moving cover, there's another box that launches you up. As shortly a shockwave hits, start up the launch box. Jump back off to take cover before the next shockwave hits, and so jump on information technology and ride it upwardly. Jump off and to the right to go along.

Pull the lever in the side by side room that will open the shutters. That means the shockwaves tin can become you again. Take cover behind the door on rails and drag it to the right while staying behind information technology. When it hits the terminate of its track, there's a robotic arm rotating clockwise. A shockwave volition hit when the arm is at the tiptop and again when the arm is at the bottom. Jump just afterward the shockwave hits when the arm is at the top. Then accept cover when the shockwave hits afterward the arm reaches the lesser. Then you lot have to slide downwards a long hill. Be careful how y'all time this. It's long plenty that a shockwave tin can hit you midway through your slide. There'south cover merely at the top of the slide. Jump only before the shockwave hits so it hits when you're sliding behind the encompass. Then slide downwards to the bottom safely.

You fabricated it by the shockwave office, and then that'south a relief. Head into the lift and press B to activate it. Oh no! A shockwave hits as you're descending, and it destroys the lift. Printing B to elevator the gate of the lift and swim upwards and to the right. Do it quickly so you don't drown.

Underwater Lab

In this room, at that place's a launch box, a rope and a lever. Step onto the box that launches you upwardly, and then jump to the rope on the left. Swing to the lever. The lever opens the door, merely the door shuts as before long as you let go of the lever. Open the door completely, and then swing from the rope to the closing door. You tin make it before it shuts.

Now in that location are two launch boxes, plus a push button higher up you to the right. You have to fourth dimension the left box then it's in the air when you hit the push. Activate the right box first and run to the left box to activate that one. Run back to the correct box, ride it up and jump to the push button. Expect until the left box launches and and so hit the push button. Now the left box is on a platform that tin take y'all even college. Ride that one up to the top and so jump to the right.

Drop through the hole in the floor to come contiguous with ane of the underwater creatures. Swim every bit fast equally you can to the right. There'southward a rope near the surface. Grab it to avoid death. Swing to the right and dorsum into the water. There'southward another rope to the correct. Swing far enough to grab the next rope and avoid the creature. Climb the rope to the platform above and climb the ladder to the left. Run right and jump off the platform back into the water. Now you're far plenty away from the brute to swim through the door on the correct and to the next platform.

Go along swimming to the right and don't terminate. The creature will be after you. Cease when you lot accomplish the platform with the hanging chain. Climb the concatenation and activate the button. That will motion the chain to the left and back again. Equally the chain moves left, inch downward close to the bottom. Dipping your toe in the water will attract the animate being. At its leftmost spot, dip into the water to go the fauna abroad from you. So climb back up equally the chain takes y'all back to the platform. Jump back into the water on the right and apace swim downward and to the right. Hit the button along the way, which closes the door in front of you. Swim through earlier the creature gets you and head back up for air.

Cantankerous the rickety platforms. Swing beyond the rope to the next rickety platform and head into the building. Open the door that will drop you lot into more h2o, and chop-chop swim to the right to avoid death by underwater creature. Walk beyond the platform, and open the hatch on the correct end. This will put you back into the water and dorsum into danger. Swim downwardly to the button to open up the door and swim immediately back up. Trying to swim into the open door volition kill you lot. One time you're back on the platform, run back to the left and spring into the h2o. This volition bring the creature back to the left side. Once the creature is there, leap out of the water and back to the right side. Hit the button again on the way. This volition shut the door butl give you enough time to swim through.

Climb the chain in the adjacent room simply to autumn down and be taken to the bottom of the h2o past a creature. As it turns out, you're non expressionless. Now you can exhale underwater, then that's a plus. Swim upward and to the correct to proceed. Later you pass through a tunnel of several rooms, hug the wall on the left and swim down to detect a door. Pull the lever and then open the door at its top to notice some other subconscious generator.

Head back out to the original room and through the hole on the right wall. The room has fans that will try to push you lot back to the hole. Swim to the top of the tunnel and hold onto the poles in that location to fight the current. The 2nd pole will open up a new tunnel. Once the fans cease, swim through the new opening.

Back to the Surface

Great, the spotlights are back. Stay under the platform to avoid spotlight death. There's a manus crank to the right of the platform. Expect until the spotlight is headed right, and then run to the hand crank to plow it clockwise. This will motility the platform to the right. You'll need to get it all the way on the right side. Plough it a few spins for the outset endeavor, then run back to the platform to prophylactic. So turn it a few more than times, which should bring the platform directly in a higher place the hand crank. Get it over to the right side after that where and apply the ladder to accomplish it.

Run frontward and off the platform into the opening below to fall into the h2o. There's nothing to see in the water, so climb out and caput right. You'll achieve a large room with a agglomeration of wires heading upward. Head through the hole in the flooring and run left. Bound in the water and open up the underwater hatch on the left wall. This leads dorsum into the water room that you just savage into.

Head dorsum effectually and fall through the same hole that takes you lot below the big room. Caput to the right. At that place'southward a launch box all the way to the right and a button right next to it. You need to launch the box and then hit the button when information technology's in midair. A platform will spring out, knocking the box off its track and gear up to exist moved around freely.

Elevate the box near the ladder to the left. Position information technology on the righthand angled flooring that will send it to the elevation of the ladder. Activate it to send it flying. One time it's at the top, elevate it into the opening in the ceiling and send it to the big room above. Be sure to hit the button when it's at its summit to go on it up there. At present head left and swim back around into the large room.

At present that the launch box is in the room where yous need it to be, drag it under the existing launch box that'southward already there. Do this by activating the get-go one, and and so dragging the other underneath it before information technology falls. The fun begins once both boxes are stacked. Actuate the pinnacle one, leap off, activate the lesser one while the elevation ane is airborne, and then jump back to the top box before the lesser i launches. Then activate the peak one to launch you even higher. This will take you into the suspended water to a higher place.

You need to remove the two cylinders in a higher place. Remove the right and the left ones to open up the large hatch at the acme. Once y'all reach the top, head out of the h2o and to the right.

At present you're in another large open up room. Run all the way to the left to observe a box. Yous'll need that. Drag it to the right and hide behind it when the doors in the background open. This will hide yous from the people who come through the door. Proceed to the room on the right.

You're in a room with a box, two high platforms and a lever between those platforms that controls water. A door closes on the right side of the room when the h2o is downwardly. The goal is to reach the right side of the room while the water is upward high enough for the door to be open. Fortunately, you can movement the box even when the information technology'due south floating in the water. Get the box in the water and higher up the left platform. Raise the water loftier enough and so the box falls onto the platform. So bring the h2o down, but non far enough so that the door closes. You want to be able to jump off the box, into the h2o to a higher place you and swim beyond the gap to the open door.

In the adjacent room, at that place are more bodies floating around attached to strange boxes. At that place'southward a worker working on one of the boxes beneath, so wait until he leaves to head down. Throw the switch on the left the lower the water. The bodies that were once floating lifelessly will fall to the floor and starting time post-obit yous. In one case they all fall, take them throw you to the aforementioned switch to lower the water. Accept them follow you to the adjacent room. Have them throw yous again from the high platform into the lowered h2o. Swim over to the right side of the room. Position yourself so you are higher up the red push button and the people are below it. Drop out of the h2o and press the button on the way down. The people volition absorber your fall.

Run to the right and they will all follow. Have them throw y'all beyond when you reach the large gap in the floor. They will all fall into the gap, but they'll be OK. Jump into the gap once they've all fallen, so you tin fall. Accept them toss you into what looks like a vent. Then head into the elevator and press the push button. The people are on the roof of the elevator higher up you.

Once the elevator is at the height, run left. The people will follow above you and will fall off the ledge down to your level. Lead them back to the elevator to have them to the bottom floor. Run right so the group tin help y'all open up the large door. Have the people throw you lot to the high ledge and function ways with them.

The Observatory

Now nosotros're into a pretty creepy expanse. There'due south a drinking glass example with a robot or person within barely moving, a bunch of empty chairs and a lot of workers looking through a dissimilar drinking glass window. Take hold of the cart on wheels to jump the ladder that is just off the ground. Climb information technology and leap to the light to a higher place you. Climb that and the pipe that it leads to the peak. Keep running forrad to detect more people crowded around the same bedchamber. Run past them and through the hatch on the ground. Eventually, jump down to the motorized arm. Jump into the cockpit and accept it down and to the right. Spring out of information technology and onto the ladder.

You'll run beyond a piping and into a large pool. Leap into the pool and release the two handles on the ceiling of the underwater device. Then climb out of the water to the platform in the center of the pool. Flip the ability switch to stop the water from spinning. At present you lot can achieve the bottom of the pool. Pull the final lever at the bottom of the pool. You'll find that information technology opens a door, simply the door closes too quickly. Climb out of the water dorsum onto the platform and flip the switch once again. As before long every bit the switch flips, caput dorsum down to the bottom to pull the lever. The electric current will push you upwardly and into the open hole.

One time you lot're in the observing bedroom, start to pull the plugs on the monstrosity in the centre. You'll somewhen be absorbed and become a part of information technology. When that happens, pull the big plug on the left wall which volition break the bedchamber.

Butt your way through the office, terrorizing everyone there. Pull the gate off the wall when someone tries to end you. When y'all crash downwardly through another observing chamber, grab the big circuit box on the left wall and drag it to the right so you can reach higher ground. Take hold of the pole and hit the push on the ceiling to open the door. Use that same pole to press the switch on the footing to activate the lift to bring you to the high ledge.

Hug the left wall and expect for the worker to open up it for you. Fall down the hatch that the next worker opens for you lot. Grab the box at the bottom and throw it at the open hatch on the ceiling to the left. This volition open the door in front of you. Y'all aren't done with that box. Take hold of it and take it to the incinerator to light it on fire. Merely this place idea of everything. Sprinklers volition activate to extinguish the box. Accept information technology back to the incinerator to relight it. Then throw the flaming box over the ii sprinkler poles to bring it dorsum to the sleeping room above that has the flammable symbol on it. Toss the flaming box inside.

In the adjacent room, drag the big dumpster under the crane. Climb onto the dumpster and catch the crane. Swing from it back and forth until you accept enough momentum to brand a hole in the wall under where the people are standing. The next room has a launching box. Toss the box up to the people. They'll activate it for yous. Once information technology'southward activated, throw it up and its mechanism will send it higher to hit the button. The button opens the door in front end of you. Head through the door as soon as it's open up. It won't stay open for long.

There'southward a hanging box in the side by side room with a whole bunch of people in the groundwork. Once y'all grab the box, a trap door will open. They try to trap yous in a underwater room. Start pulling off the side panels. The lower right wall has a grate behind it. Rip it open and swim to the surface. Burst through the wall on the right to reach the ending.

Inside Out and Back Again Cliff Notes

Source: https://www.polygon.com/inside/2016/7/1/12074742/puzzle-help-solutions

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